DOOM: The Dark Ages
UI Programmer
Dark Fantasy/Sci-Fi Single-Player First Person Shooter: Link to Game Page

Overview
Time Period: July 2024 - May 2025
Skills: idTech 8, Perforce, C++, Visual Studio, Jira
- Created End of Level screen, displaying collectibles data and ensuring animation timing was correct. Also calculated and displayed completed level data. Collaborated with Game Systems to load into the next map with user input.

- Prototyped iterations of the Mech HUD’s combo meter with Gameplay design and engineering. Initially set states from combo data for a revolving tree to show current move options. Finalized on a meter displaying the current special move.

- Set up Player Upgrade Shop screen. Displayed currency amounts and set notification state if there are upgrades you can afford, reading from perk and quest data. Also dynamically displayed the correct currency icon for upgrade costs.

- Fixed bugs with weapon reticle animation states and displaying progress bars based on equipped weapon upgrades.
